Game jams have been an integral part of my journey as a game developer, allowing me to experiment with new ideas, technologies, and collaborations. Here are some of my most notable game jam experiences:
Kitten Smack - Geek GameJam 2018
A rhythmic sidescroller set in a surreal world. Players save a kitten by soundblasting it forward while avoiding dangerous creatures.
- Developed in 48 hours
- Collaborated with an artist, sound designer, and game designer
- Focused on programming while working with a dedicated game designer for the first time
- Incorporated sound library from the Polish Experimental Radio Station
Scrap Race - Game Makers Toolkit GameJam 2018
A unique racing game where players can only brake, not accelerate. Navigate a junkyard track, dodging obstacles and managing speed.
- Developed in 48 hours
- Theme: Genre without Mechanics
- Implemented creative physics and control systems
- Created dynamic jump mechanics using Bezier curves
Beat Piston - Global GameJam 2017
A rhythm infinite runner where players tap in sync with the beat while switching gears to dodge obstacles and survive.
- Developed in 48 hours
- Theme: Transmission
- Worked on gameplay mechanics and obstacle generation
- Collaborated with a sound designer for beat synchronization
Lessons Learned
- Rapid prototyping and iterative development
- Effective time management and prioritization
- Collaboration with diverse teams under pressure
- Creativity in constraint-based problem-solving
- Balancing scope and quality in limited timeframes