Game Jams

Rapid Prototyping and Creative Problem Solving

Game jams have been an integral part of my journey as a game developer, allowing me to experiment with new ideas, technologies, and collaborations. Here are some of my most notable game jam experiences:

Kitten Smack - Geek GameJam 2018

A rhythmic sidescroller set in a surreal world. Players save a kitten by soundblasting it forward while avoiding dangerous creatures.

  • Developed in 48 hours
  • Collaborated with an artist, sound designer, and game designer
  • Focused on programming while working with a dedicated game designer for the first time
  • Incorporated sound library from the Polish Experimental Radio Station
Play Kitten Smack

Scrap Race - Game Makers Toolkit GameJam 2018

A unique racing game where players can only brake, not accelerate. Navigate a junkyard track, dodging obstacles and managing speed.

  • Developed in 48 hours
  • Theme: Genre without Mechanics
  • Implemented creative physics and control systems
  • Created dynamic jump mechanics using Bezier curves

Beat Piston - Global GameJam 2017

A rhythm infinite runner where players tap in sync with the beat while switching gears to dodge obstacles and survive.

  • Developed in 48 hours
  • Theme: Transmission
  • Worked on gameplay mechanics and obstacle generation
  • Collaborated with a sound designer for beat synchronization

Lessons Learned

  • Rapid prototyping and iterative development
  • Effective time management and prioritization
  • Collaboration with diverse teams under pressure
  • Creativity in constraint-based problem-solving
  • Balancing scope and quality in limited timeframes