René Kienauer

Gameplay Programmer

René Kienauer

I'm René, a game developer from Austria who loves creating games.

Know my way around all things Unreal and some more.

2025/01 - Present

Unannounced Project / Freelance Game Development

Developing a first person singleplayer RPG in UE5, while also contributing to select freelance game development projects

2020/03 - 2024/09

Game Programmer - Strange Horizons

Created and shipped a multiplayer survival game in UE5

2019/02 - 2019/12

Junior Game Programmer - d3t Limited

Helped port UE4 racing simulation Assetto Corsa to PS4 and Xbox One

2016 - 2018

Games Programming Diploma - SAE Institute Vienna

Learned the foundations of game development and honed rapid prototyping and team collaboration skills through multiple game jams

2010 - 2015

Higher Educational Institute for Electronics - Leonding Upper Austria

Specialization in Technical Computer Science. Completed final exams in Technical Informatics, Applied Mathematics, and Telecommunications

Strange Horizons - Outerstellar

2020/03 - 2024/09

Collaborated with another engineer to design and build the core systems for a multiplayer survival game.

  • Developed optimized networked systems for key gameplay features such as inventory, deployables, interaction, abilities (GAS), melee combat, animation, and more
  • Led the implementation of the game's user interface
  • Developed all the necessary systems and behaviors for bot and monster AI in a multiplayer context
  • Established a validation system to ensure simple changes could be made safely
  • Created custom editor tools to streamline tasks such as adding new items, AI, and deployables
  • Maintained and refactored the same code base for several years
C++ Unreal Engine 5 Perforce AWS TeamCity
Assetto Corsa Screenshot

d3t Limited - Assetto Corsa Competizione PS4 / XB1 Port

2019/02 - 2019/12

Contributed to the console port of Assetto Corsa Competizione, a racing simulation game known for its realistic physics and driving experience. Focused on performance optimization and console-specific features.

  • Contributed to performance optimization for console versions
  • Optimized memory usage to fit the game within console limitations
  • Developed the XB1/PS4 User Management Layer
C++ Unreal Engine 4 Perforce Console SDKs

Student Projects

Animal Squad

A turn based 1v1 multiplayer strategy game featuring unique animal characters with special abilities.

  • Implemented networking using GameSparks Services
  • Developed the hexagon grid system
  • Created modular unit framework for gameplay variety
Unity C# GameSparks

Ultimate Parkour Challenge

A 3D platformer featuring advanced movement mechanics and challenging level design.

  • Developed a complex character controller with various parkour moves
  • Implemented a networked leaderboard system
  • Set up a state machine based animation system for smooth character movement
Unity C#

Game Jams

Kitten Smack - Geek GameJam 2018

A sidescroller set in a surreal world where players save a kitten by soundblasting it forward while avoiding dangerous creatures.

  • Developed in 48 hours
  • Collaborated with an artist, sound designer, and game designer
  • Focused on programming while working with a dedicated game designer for the first time
Unity C#

Beat Piston - Global GameJam 2017

A rhythm infinite runner where players tap in sync with the beat while switching gears to dodge obstacles and survive.

  • Developed in 48 hours
  • Worked on gameplay mechanics and obstacle generation
  • Collaborated with a sound designer for beat synchronization
Unity C#